Dungeon and dragons world map12/7/2023 ![]() The Circle of Eight, a select group of wizards headquartered in Greyhawk, monitor events across the Flanaess, intervening when the balance of power is threatened by extremes of good or evil. When viewed as a whole, however, the Flanaess appears anthropocentric (or more specifically, humanocentric) despite the presence of so many fantastic species.Īt the center of this game world, the Free City of Greyhawk is a free city of the Flanaess, originally under the domination of the Great Kingdom of Aerdy. ![]() ![]() Wicked drow elves often plot mischief against the free world, with other nefarious creatures such as orcs, ogres, giants, and dragons acting as all-purpose enemies. Even where these races are politically advanced, such as in Celene or the Ulek States, isolationist policies often limit their power to the regions they inhabit. Elves and dwarves of different sorts even have powerful strongholds and nations, with gnomes and halflings living in smaller pockets near friendly (and more powerful) neighbors. Various races also populate the Flanaess, sometimes acting as allies to humanity in the same vein as J. The setting's fans have debated the exact nature of these sub-races (and their real world analogues, if any) over the years, but key distinguishing features include antagonism between the Bakluni and Suloise (and the ancient war that nearly annihilated them both), the relative primitiveness of the indigenous Flan, and the Oerdians' military conquest of much of the Flanaess. ![]() The Flanaess is home to Oerth's "enlightened humanity," and much of the flavor of the Greyhawk setting arises from the interplay of the various "sub-races" of humanity - Baklunish, Flannae, Oeridians, Olman, Rhennee, Suloise, and Touv in particular - as they have criss-crossed the Flanaess over the last millennium. Other elements are more closely analogous to real-world Europe, such as the Thillonrian Peninsula's geographical resemblance to Scandinavia. Ĭertain elements of Greyhawk's geography are fantastic in nature, such as the Sea of Dust and the Land of Black Ice. The Flanaess can be broken down geographically as follows: the Baklunish Basin in the northwest, the Empire of Iuz in the north, the Thillonrian Peninsula in the northeast, the Sea of Dust in the far west, the Sheldomar Valley in the west, old Ferrond and its southern frontier (including the City of Greyhawk) at the center of the Flanaess, old Sulm and the Aerdy frontier to the east, the old Great Kingdom to the far east, and the Amedio Jungle to the southwest. Īlthough home D&D campaigns can be set in or around the Free City of Greyhawk itself, there are no restrictions with respect to time period or location. Only one of these continents, Oerik, has been officially described in various D&D publications over the past 30+ years, and in fact detailed information is available only for its eastern end, known as the Flanaess. In the Greyhawk setting, the planet Oerth has four continents. The 3.5 edition of the Dungeon Master's Guide pays visual tribute to Greyhawk's influence on the game, featuring on its cover a small map of the continent of Oerik etched onto a globe. The "Core Setting" of 3rd Edition D&D was largely based on Greyhawk, and its default pantheon of deities was largely taken from Greyhawk. Through all editions of the game however, Greyhawk has had a strong influence over the core rules, such as serving as the source for names of many well-known spells and magic items. Historically, direct links between the core D&D rules and any particular campaign setting have been limited. Gygax has described the setting "a sort of conglomorate of history and fantasy." While constructing the milieu, Gygax also incorporated the campaign worlds of his fellow role-players, such as Blackmoor ( Dave Arneson's campaign) Īnd the Lendore Isles (a region created by long-time stalwart Len Lakofka). Īs one of the earliest D&D campaign settings, many of the rules for the game itself were developed in conjunction with game play by Gary Gygax and others in and around Castle Greyhawk and its dungeons. The World of Greyhawk includes the Free City of Greyhawk, from which the setting's name was taken. Greyhawk, also known as the World of Greyhawk, is a campaign setting for the Dungeons & Dragons role-playing game (D&D).
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